Added Framecap
This commit is contained in:
parent
12735a14ee
commit
a3cfd71e42
15
Assets/AssetsFORELLE/Prefabs/Frank.prefab
generated
15
Assets/AssetsFORELLE/Prefabs/Frank.prefab
generated
@ -11,6 +11,7 @@ GameObject:
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- component: {fileID: 2410396854066836746}
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- component: {fileID: 2410396854066836746}
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- component: {fileID: 2410396854066836741}
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- component: {fileID: 2410396854066836741}
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- component: {fileID: 2410396854066836740}
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- component: {fileID: 2410396854066836740}
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- component: {fileID: 7151566526002050665}
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- component: {fileID: 2410396854066836743}
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- component: {fileID: 2410396854066836743}
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- component: {fileID: 2410396854066836742}
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- component: {fileID: 2410396854066836742}
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- component: {fileID: 2410396854066836737}
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- component: {fileID: 2410396854066836737}
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@ -114,6 +115,19 @@ MonoBehaviour:
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gravityScale: 1.5
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gravityScale: 1.5
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mainCamera: {fileID: 0}
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mainCamera: {fileID: 0}
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grounded: 0
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grounded: 0
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2410396854066836738}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 7ac3ef522080e44c08e9a869c54f1e8e, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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target: 60
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--- !u!70 &2410396854066836743
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--- !u!70 &2410396854066836743
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CapsuleCollider2D:
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CapsuleCollider2D:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -263,6 +277,7 @@ MonoBehaviour:
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landeSound: {fileID: 8300000, guid: 183f7f089c24b164281e8c5053739412, type: 3}
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landeSound: {fileID: 8300000, guid: 183f7f089c24b164281e8c5053739412, type: 3}
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sprungSound: {fileID: 8300000, guid: 3102ff7609304d84d824678029971c73, type: 3}
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sprungSound: {fileID: 8300000, guid: 3102ff7609304d84d824678029971c73, type: 3}
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isJumping: 0
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isJumping: 0
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counterFall: 0
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--- !u!82 &1535821441
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--- !u!82 &1535821441
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AudioSource:
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AudioSource:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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18
Assets/AssetsFORELLE/Script/FPSTarget.cs
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18
Assets/AssetsFORELLE/Script/FPSTarget.cs
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@ -0,0 +1,18 @@
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using UnityEngine;
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public class FPSTarget : MonoBehaviour
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{
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public int target = 30;
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void Awake()
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{
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QualitySettings.vSyncCount = 0;
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Application.targetFrameRate = target;
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}
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void Update()
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{
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if(Application.targetFrameRate != target){
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Application.targetFrameRate = target;}
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}
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}
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11
Assets/AssetsFORELLE/Script/FPSTarget.cs.meta
generated
Normal file
11
Assets/AssetsFORELLE/Script/FPSTarget.cs.meta
generated
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7ac3ef522080e44c08e9a869c54f1e8e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -12,7 +12,7 @@ public class FallingDetection : MonoBehaviour
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public AudioClip landeSound; // The sound clip to be played
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public AudioClip landeSound; // The sound clip to be played
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public AudioClip sprungSound; // The sound clip to be played
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public AudioClip sprungSound; // The sound clip to be played
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public bool isJumping = false;
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public bool isJumping = false;
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private int counterFall = 0;
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public int counterFall = 0;
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private void Start()
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private void Start()
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@ -37,11 +37,11 @@ public class FallingDetection : MonoBehaviour
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//Wenn nicht auf boden und geschwindigkeits offset neg
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//Wenn nicht auf boden und geschwindigkeits offset neg
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if (!charController.grounded && velocity.y < -0.1f) {
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if (!charController.grounded && velocity.y < -0.1f) {
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//Wenn er bereits fällt, oder der counter erreicht ist zum fallen
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//Wenn er bereits fällt, oder der counter erreicht ist zum fallen
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if (isFalling || counter++>90) {
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if (isFalling || counter++>20) {
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isFalling = true;
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isFalling = true;
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animator.SetBool("IsFalling", true);
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animator.SetBool("IsFalling", true);
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counter = 0;
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counter = 0;
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if(counterFall++>180){
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if(counterFall++>35){
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wasFallingbefore = true;}
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wasFallingbefore = true;}
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}
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}
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} else {
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} else {
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@ -944,6 +944,10 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 7151566526002050665, guid: 22badd0525f460b4d988841429f6a07e, type: 3}
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propertyPath: target
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value: 90
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 22badd0525f460b4d988841429f6a07e, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: 22badd0525f460b4d988841429f6a07e, type: 3}
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--- !u!1 &450159570
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--- !u!1 &450159570
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@ -342,6 +342,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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respawnPoint: {fileID: 450100290}
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respawnPoint: {fileID: 450100290}
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hurtSound: {fileID: 8300000, guid: 16f3d8f25ca3c494bb6b69278a399379, type: 3}
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--- !u!61 &235880309
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--- !u!61 &235880309
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BoxCollider2D:
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BoxCollider2D:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -20600,6 +20601,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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respawnPoint: {fileID: 450100290}
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respawnPoint: {fileID: 450100290}
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hurtSound: {fileID: 8300000, guid: 16f3d8f25ca3c494bb6b69278a399379, type: 3}
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--- !u!61 &954002763
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--- !u!61 &954002763
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BoxCollider2D:
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BoxCollider2D:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -513,6 +513,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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respawnPoint: {fileID: 1175333728}
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respawnPoint: {fileID: 1175333728}
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hurtSound: {fileID: 8300000, guid: 16f3d8f25ca3c494bb6b69278a399379, type: 3}
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--- !u!1 &114229337
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--- !u!1 &114229337
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -50004,6 +50005,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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respawnPoint: {fileID: 1175333728}
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respawnPoint: {fileID: 1175333728}
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hurtSound: {fileID: 8300000, guid: 16f3d8f25ca3c494bb6b69278a399379, type: 3}
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--- !u!4 &1125125478
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--- !u!4 &1125125478
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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