Mini mikro änderungen ohne es richtig zu beschreiben. Es ist warm. OK??
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@@ -5,6 +5,9 @@ using UnityEngine;
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public class ObjPressurePlateMod: MonoBehaviour
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{
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public GameObject door;
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public SpriteRenderer spriteRenderer;
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public Sprite originalSprite;
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public Sprite activatedSprite;
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// Start is called before the first frame update
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void Start()
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{
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@@ -20,6 +23,7 @@ public GameObject door;
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void OnTriggerEnter2D(Collider2D other) {
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if (other.CompareTag("PressurePlatable")){
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door.SetActive(false);
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spriteRenderer.sprite = activatedSprite;
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}
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}
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@@ -28,6 +32,7 @@ void OnTriggerEnter2D(Collider2D other) {
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void OnTriggerExit2D(Collider2D other) {
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if (other.CompareTag("PressurePlatable")) {
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door.SetActive(true);
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spriteRenderer.sprite = originalSprite;
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}
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}
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*/
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@@ -4,6 +4,10 @@ using UnityEngine;
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public class PlayerPressurePlateMod: MonoBehaviour
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{
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public SpriteRenderer spriteRenderer;
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public Sprite originalSprite;
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public Sprite activatedSprite;
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public GameObject door;
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// Start is called before the first frame update
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void Start()
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@@ -21,6 +25,7 @@ void OnTriggerEnter2D(Collider2D other) {
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//if (other.CompareTag("Player")) {
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// spriteRenderer.sprite = activatedSprite;
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//}
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spriteRenderer.sprite = activatedSprite;
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door.SetActive(false);
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}
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@@ -29,6 +34,7 @@ void OnTriggerExit2D(Collider2D other) {
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if (other.CompareTag("Player")) {
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spriteRenderer.sprite = originalSprite;
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}
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spriteRenderer.sprite = originalSprite;
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}
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*/
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}
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