Mini mikro änderungen ohne es richtig zu beschreiben. Es ist warm. OK??

This commit is contained in:
DominikB
2023-06-20 15:01:31 +02:00
parent bf1c6398ee
commit acde12b77a
17 changed files with 622 additions and 25 deletions

View File

@@ -5,6 +5,9 @@ using UnityEngine;
public class ObjPressurePlateMod: MonoBehaviour
{
public GameObject door;
public SpriteRenderer spriteRenderer;
public Sprite originalSprite;
public Sprite activatedSprite;
// Start is called before the first frame update
void Start()
{
@@ -20,6 +23,7 @@ public GameObject door;
void OnTriggerEnter2D(Collider2D other) {
if (other.CompareTag("PressurePlatable")){
door.SetActive(false);
spriteRenderer.sprite = activatedSprite;
}
}
@@ -28,6 +32,7 @@ void OnTriggerEnter2D(Collider2D other) {
void OnTriggerExit2D(Collider2D other) {
if (other.CompareTag("PressurePlatable")) {
door.SetActive(true);
spriteRenderer.sprite = originalSprite;
}
}
*/

View File

@@ -4,6 +4,10 @@ using UnityEngine;
public class PlayerPressurePlateMod: MonoBehaviour
{
public SpriteRenderer spriteRenderer;
public Sprite originalSprite;
public Sprite activatedSprite;
public GameObject door;
// Start is called before the first frame update
void Start()
@@ -21,6 +25,7 @@ void OnTriggerEnter2D(Collider2D other) {
//if (other.CompareTag("Player")) {
// spriteRenderer.sprite = activatedSprite;
//}
spriteRenderer.sprite = activatedSprite;
door.SetActive(false);
}
@@ -29,6 +34,7 @@ void OnTriggerExit2D(Collider2D other) {
if (other.CompareTag("Player")) {
spriteRenderer.sprite = originalSprite;
}
spriteRenderer.sprite = originalSprite;
}
*/
}