Dimensionsshift added und Character Controller in Script Ordner
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47
Assets/AssetsFORELLE/Script/DimShift.cs
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47
Assets/AssetsFORELLE/Script/DimShift.cs
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@ -0,0 +1,47 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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// Kann sein das das nur für statische Objekte funktioniert
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public class DimShift : MonoBehaviour
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{
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// 0 = inactive in Dimension 1
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// 1 = active in Dimension 1
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public bool inFirstDim;
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BoxCollider2D col;
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SpriteRenderer rend;
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void Start()
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{
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col = GetComponent<BoxCollider2D>();
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rend = GetComponent<SpriteRenderer>();
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if (inFirstDim)
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{
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col.enabled = true;
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rend.enabled = true;
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} else
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{
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col.enabled = false;
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rend.enabled = false;
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}
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}
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.LeftShift)&&inFirstDim)
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{
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col.enabled = false;
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rend.enabled = false;
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inFirstDim = !inFirstDim;
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} else
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{
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if (Input.GetKeyDown(KeyCode.LeftShift)&&!inFirstDim)
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{
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col.enabled = true;
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rend.enabled = true;
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inFirstDim = !inFirstDim;
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}
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}
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}
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}
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11
Assets/AssetsFORELLE/Script/DimShift.cs.meta
generated
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11
Assets/AssetsFORELLE/Script/DimShift.cs.meta
generated
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: bef524aa2ad305d4faf6b90a610e5be4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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28
Assets/Scenes/BoxMovable.unity
generated
28
Assets/Scenes/BoxMovable.unity
generated
@ -1165,6 +1165,7 @@ GameObject:
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- component: {fileID: 1678984579}
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@ -1265,6 +1266,19 @@ Transform:
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m_Father: {fileID: 0}
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--- !u!114 &1678984580
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1678984576}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: bef524aa2ad305d4faf6b90a610e5be4, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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inFirstDim: 0
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--- !u!1 &2028016239
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GameObject:
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m_ObjectHideFlags: 0
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@ -1276,6 +1290,7 @@ GameObject:
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- component: {fileID: 2028016242}
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- component: {fileID: 2028016241}
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- component: {fileID: 2028016240}
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- component: {fileID: 2028016243}
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m_Layer: 0
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m_Name: "Schr\xE4geHoch"
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m_TagString: Untagged
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@ -1376,3 +1391,16 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 6
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 26.312}
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--- !u!114 &2028016243
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2028016239}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: bef524aa2ad305d4faf6b90a610e5be4, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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inFirstDim: 0
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28
Assets/Scenes/SampleScene.unity
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28
Assets/Scenes/SampleScene.unity
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@ -632,6 +632,7 @@ GameObject:
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- component: {fileID: 921148901}
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- component: {fileID: 921148900}
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- component: {fileID: 921148902}
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- component: {fileID: 921148903}
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m_Layer: 0
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m_Name: Platform
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m_TagString: Untagged
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@ -732,6 +733,19 @@ BoxCollider2D:
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serializedVersion: 2
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m_Size: {x: 1, y: 1}
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m_EdgeRadius: 0
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--- !u!114 &921148903
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 921148899}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: bef524aa2ad305d4faf6b90a610e5be4, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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inFirstDim: 1
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--- !u!1 &2021624529
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GameObject:
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m_ObjectHideFlags: 0
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@ -743,6 +757,7 @@ GameObject:
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- component: {fileID: 2021624531}
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- component: {fileID: 2021624530}
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- component: {fileID: 2021624532}
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- component: {fileID: 2021624533}
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m_Layer: 0
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m_Name: Wall
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m_TagString: Untagged
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@ -843,3 +858,16 @@ BoxCollider2D:
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serializedVersion: 2
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m_Size: {x: 1, y: 1}
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m_EdgeRadius: 0
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--- !u!114 &2021624533
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_GameObject: {fileID: 2021624529}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: bef524aa2ad305d4faf6b90a610e5be4, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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inFirstDim: 0
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