Bugfixing
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1de58ded22
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@ -11,19 +11,19 @@ public class MainMenu : MonoBehaviour
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private Dictionary<int, int> levels = new Dictionary<int, int>()
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{
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{1, 1},
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{2, 2},
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{3, 3},
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{4, 4},
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{5, 7},
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{6, 10},
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{7, 11},
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{8, 12},
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{9, 13},
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{10, 14},
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{11, 15},
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{12, 16},
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{13, 21}
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{0, 1},
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{1, 2},
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{2, 3},
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{3, 4},
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{4, 7},
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{5, 10},
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{6, 11},
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{7, 12},
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{8, 13},
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{9, 14},
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{10, 15},
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{11, 16},
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{12, 21}
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};
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public void startGame()
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15
Assets/Scenes/ScenesInGame/5.1Tutorial.unity
generated
15
Assets/Scenes/ScenesInGame/5.1Tutorial.unity
generated
@ -8883,7 +8883,6 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1428104201}
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- component: {fileID: 1428104202}
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m_Layer: 0
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m_Name: DimAll
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m_TagString: Untagged
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@ -8910,20 +8909,6 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1428104202
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1428104200}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: bef524aa2ad305d4faf6b90a610e5be4, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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inFirstDim: 1
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shiftingEnabled: 0
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--- !u!1 &1496411487
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GameObject:
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m_ObjectHideFlags: 0
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