Death Zone/Respawn möglich
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Assets/AssetsFORELLE/Script/respawn.cs
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Assets/AssetsFORELLE/Script/respawn.cs
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using UnityEngine;
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public class respawn : MonoBehaviour
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{
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public GameObject player;
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public Transform respawnPoint;
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void Start()
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{
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}
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void Update()
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{
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}
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private void OnCollisionEnter2D(Collision2D other)
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{
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if (other.gameObject.CompareTag("Player"))
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{
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player.transform.position = respawnPoint.position;
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Debug.Log("Respawn: Move");
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}
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}
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}
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11
Assets/AssetsFORELLE/Script/respawn.cs.meta
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Assets/AssetsFORELLE/Script/respawn.cs.meta
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22
Assets/AssetsFORELLE/Script/respawnReload.cs
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Assets/AssetsFORELLE/Script/respawnReload.cs
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using UnityEngine.SceneManagement;
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using UnityEngine;
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public class respawnReload : MonoBehaviour
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{
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void Start()
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{
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}
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void Update()
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{
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}
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private void OnCollisionEnter2D(Collision2D other)
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{
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if (other.gameObject.CompareTag("Player"))
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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Debug.Log("Respawn: Reload");
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}
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}
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}
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11
Assets/AssetsFORELLE/Script/respawnReload.cs.meta
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Assets/AssetsFORELLE/Sprites/Tilesets/spikePit.png
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BIN
Assets/AssetsFORELLE/Sprites/Tilesets/spikePit.png
(Stored with Git LFS)
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1103
Assets/Scenes/Deathzone-Respawn.unity
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1103
Assets/Scenes/Deathzone-Respawn.unity
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Assets/Scenes/Deathzone-Respawn.unity.meta
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Assets/Scenes/Deathzone-Respawn.unity.meta
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