push sound

This commit is contained in:
DominikB 2023-06-24 14:22:30 +02:00
parent 63e74b9229
commit d3b407ea48
10 changed files with 490 additions and 1000 deletions

View File

@ -55,6 +55,14 @@ PrefabInstance:
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View File

@ -22,6 +22,7 @@ GameObject:
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View File

@ -7,6 +7,9 @@ public class IsPushingTester: MonoBehaviour
private Animator animator; private Animator animator;
private Rigidbody2D rb; private Rigidbody2D rb;
private bool isColliding; private bool isColliding;
public AudioSource audioSource; // Reference to the AudioSource component
public AudioClip pushSound; // The sound clip to be played
public bool isPlaying = false; // Boolean to control the sound loop
void Start() void Start()
@ -21,11 +24,20 @@ public class IsPushingTester: MonoBehaviour
if (isColliding && rb.velocity.magnitude > 0.1f) if (isColliding && rb.velocity.magnitude > 0.1f)
{ {
animator.SetBool("IsPushing", true); animator.SetBool("IsPushing", true);
if(!isPlaying){
audioSource.clip = pushSound;
audioSource.loop = true;
audioSource.Play();
isPlaying = true;}
} }
else else
{ {
animator.SetBool("IsPushing", false); animator.SetBool("IsPushing", false);
audioSource.Stop();
isPlaying = false;
} }
} }

View File

@ -10,6 +10,7 @@ public Sprite originalSprite;
public Sprite activatedSprite; public Sprite activatedSprite;
public AudioSource audioSource; // Reference to the AudioSource component public AudioSource audioSource; // Reference to the AudioSource component
public AudioClip buttonClickSound; // The sound clip to be played public AudioClip buttonClickSound; // The sound clip to be played
public AudioClip doorOpenSound;
private bool isActive = false; private bool isActive = false;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
@ -29,6 +30,7 @@ void OnTriggerEnter2D(Collider2D other) {
spriteRenderer.sprite = activatedSprite; spriteRenderer.sprite = activatedSprite;
if(!isActive){ if(!isActive){
audioSource.PlayOneShot(buttonClickSound); audioSource.PlayOneShot(buttonClickSound);
audioSource.PlayOneShot(doorOpenSound);
isActive = true; isActive = true;
} }
} }

View File

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