Anti Softlock Mods an meinen Leveln
-> Neues DynamicWall Prefab, welches Frank durchlässt aber nichts anderes
This commit is contained in:
@@ -21,6 +21,8 @@ MonoBehaviour:
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110
Assets/AssetsFORELLE/Prefabs/DynamicWall.prefab
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110
Assets/AssetsFORELLE/Prefabs/DynamicWall.prefab
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@@ -0,0 +1,110 @@
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%YAML 1.1
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7
Assets/AssetsFORELLE/Prefabs/DynamicWall.prefab.meta
generated
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7
Assets/AssetsFORELLE/Prefabs/DynamicWall.prefab.meta
generated
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@@ -0,0 +1,7 @@
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15
Assets/AssetsFORELLE/Prefabs/Frank.prefab
generated
15
Assets/AssetsFORELLE/Prefabs/Frank.prefab
generated
@@ -810,7 +810,6 @@ GameObject:
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m_Name: Frank
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@@ -1028,7 +1027,7 @@ MonoBehaviour:
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@@ -19,7 +19,7 @@ public class DynamicRespawn : MonoBehaviour
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void OnTriggerEnter2D(Collider2D col)
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{
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if(CompareTag("Player"))
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if(col.CompareTag("Player"))
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{
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28
Assets/AssetsFORELLE/Script/BossLevel/DynamicWall.cs
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28
Assets/AssetsFORELLE/Script/BossLevel/DynamicWall.cs
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@@ -0,0 +1,28 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DynamicWall : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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void OnTriggerEnter2D(Collider2D col)
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{
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if(col.CompareTag("Player")){gameObject.GetComponent<EdgeCollider2D>().enabled = false;}
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}
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void OnTriggerExit2D(Collider2D col)
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{
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if(col.CompareTag("Player")){gameObject.GetComponent<EdgeCollider2D>().enabled = true;}
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}
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}
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11
Assets/AssetsFORELLE/Script/BossLevel/DynamicWall.cs.meta
generated
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11
Assets/AssetsFORELLE/Script/BossLevel/DynamicWall.cs.meta
generated
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