Level-Selector lädt wieder die korrekten Level

This commit is contained in:
Maximilian Wagner 2023-06-27 16:32:44 +02:00
parent 3da17aab48
commit f0f6bb05e1

View File

@ -9,27 +9,22 @@ public class MainMenu : MonoBehaviour
{
private int selectedLevel;
private Dictionary<int, int> levels;
private void Start()
private Dictionary<int, int> levels = new Dictionary<int, int>()
{
levels = new Dictionary<int, int>()
{// das hier geht nicht, die build indexes müssen manuell eingetragen werden
{1, SceneManager.GetSceneByPath("2PlatzhalterTutorial").buildIndex},
{2, SceneManager.GetSceneByPath("3MeowlinTalk").buildIndex},
{3, SceneManager.GetSceneByPath("4DScene").buildIndex},
{4, SceneManager.GetSceneByPath("5.0TutorialDimShift").buildIndex},
{5, SceneManager.GetSceneByPath("6.0Luna").buildIndex},
{6, SceneManager.GetSceneByPath("7Prototype").buildIndex},
{7, SceneManager.GetSceneByPath("8Francois").buildIndex},
{8, SceneManager.GetSceneByPath("9Catman1").buildIndex},
{9, SceneManager.GetSceneByPath("10Conflict").buildIndex},
{10, SceneManager.GetSceneByPath("11Catman2").buildIndex},
{11, SceneManager.GetSceneByPath("14Level_Vanessa").buildIndex},
{12, SceneManager.GetSceneByPath("15.0BossVorher").buildIndex},
{13, SceneManager.GetSceneByPath("Credits").buildIndex}
};
}
{1, 1},
{2, 2},
{3, 3},
{4, 4},
{5, 7},
{6, 10},
{7, 11},
{8, 12},
{9, 13},
{10, 14},
{11, 15},
{12, 16},
{13, 21}
};
public void startGame()
{