From 279e8976aff4cd19882cfe591cbc7fa885b4ece0 Mon Sep 17 00:00:00 2001 From: GungHolo Date: Thu, 22 Jun 2023 16:08:30 +0200 Subject: [PATCH 1/2] =?UTF-8?q?Boss=20Level=20vorerst=20fertig=20zum=20tes?= =?UTF-8?q?ten=20(Animationen=20f=C3=BCr=20K=C3=B6nigin/Josh=20fehlen=20no?= =?UTF-8?q?ch)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Prefabs/AudioController.prefab | 9 + Assets/AssetsFORELLE/Prefabs/Frank.prefab | 43 - Assets/AssetsFORELLE/Script/BossLevel.meta | 8 + .../AssetsFORELLE/Script/BossLevel/Amboss.cs | 33 + .../Script/BossLevel/Amboss.cs.meta | 11 + Assets/AssetsFORELLE/Script/BossLevel/Bang.cs | 44 + .../Script/BossLevel/Bang.cs.meta | 11 + .../Script/{ => BossLevel}/BossLevel.cs | 1 + .../Script/{ => BossLevel}/BossLevel.cs.meta | 0 .../Script/BossLevel/DynamicRespawn.cs | 28 + .../Script/BossLevel/DynamicRespawn.cs.meta | 11 + .../Script/BossLevel/KitchenGunBossMod.cs | 52 + .../BossLevel/KitchenGunBossMod.cs.meta | 11 + .../BossLevel/PlayerPressurePlateBossMod.cs | 58 + .../PlayerPressurePlateBossMod.cs.meta | 11 + .../{ => BossLevel}/respawnProjectile.cs | 0 .../{ => BossLevel}/respawnProjectile.cs.meta | 0 Assets/Scenes/ScenesInGame/15EndBoss.unity | 1990 +++++++++++++---- 18 files changed, 1886 insertions(+), 435 deletions(-) create mode 100644 Assets/AssetsFORELLE/Script/BossLevel.meta create mode 100644 Assets/AssetsFORELLE/Script/BossLevel/Amboss.cs create mode 100644 Assets/AssetsFORELLE/Script/BossLevel/Amboss.cs.meta create mode 100644 Assets/AssetsFORELLE/Script/BossLevel/Bang.cs create mode 100644 Assets/AssetsFORELLE/Script/BossLevel/Bang.cs.meta rename Assets/AssetsFORELLE/Script/{ => BossLevel}/BossLevel.cs (88%) rename Assets/AssetsFORELLE/Script/{ => BossLevel}/BossLevel.cs.meta (100%) create mode 100644 Assets/AssetsFORELLE/Script/BossLevel/DynamicRespawn.cs create mode 100644 Assets/AssetsFORELLE/Script/BossLevel/DynamicRespawn.cs.meta create mode 100644 Assets/AssetsFORELLE/Script/BossLevel/KitchenGunBossMod.cs create mode 100644 Assets/AssetsFORELLE/Script/BossLevel/KitchenGunBossMod.cs.meta create mode 100644 Assets/AssetsFORELLE/Script/BossLevel/PlayerPressurePlateBossMod.cs create mode 100644 Assets/AssetsFORELLE/Script/BossLevel/PlayerPressurePlateBossMod.cs.meta rename Assets/AssetsFORELLE/Script/{ => BossLevel}/respawnProjectile.cs (100%) rename Assets/AssetsFORELLE/Script/{ => BossLevel}/respawnProjectile.cs.meta (100%) diff --git a/Assets/AssetsFORELLE/Prefabs/AudioController.prefab b/Assets/AssetsFORELLE/Prefabs/AudioController.prefab index 56a46d5..64a444a 100644 --- a/Assets/AssetsFORELLE/Prefabs/AudioController.prefab +++ b/Assets/AssetsFORELLE/Prefabs/AudioController.prefab @@ -12,6 +12,7 @@ GameObject: - component: {fileID: 5008637316406135653} - component: {fileID: 5008637316406135659} - component: {fileID: 5008637316406135658} + - component: {fileID: 8370241272374560545} m_Layer: 0 m_Name: AudioController m_TagString: Untagged @@ -178,3 +179,11 @@ AudioLowPassFilter: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 +--- !u!81 &8370241272374560545 +AudioListener: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5008637316406135655} + m_Enabled: 1 diff --git a/Assets/AssetsFORELLE/Prefabs/Frank.prefab b/Assets/AssetsFORELLE/Prefabs/Frank.prefab index b541f1d..d03ea3c 100644 --- a/Assets/AssetsFORELLE/Prefabs/Frank.prefab +++ b/Assets/AssetsFORELLE/Prefabs/Frank.prefab @@ -16,13 +16,10 @@ GameObject: - component: {fileID: 2410396854066836737} - component: {fileID: 8881035903807538774} - component: {fileID: 2410396854066836736} - - component: {fileID: 7766790369216727835} - component: {fileID: 2410396854066836739} - - component: {fileID: 7917930601971724287} - component: {fileID: 8316039429838813759} - component: {fileID: 5185316313602682252} - component: {fileID: 7290952889933214358} - - component: {fileID: 121913343521417838} m_Layer: 0 m_Name: Frank m_TagString: Player @@ -200,21 +197,6 @@ CapsuleCollider2D: m_Offset: {x: -0.15, y: 0} m_Size: {x: 1.64, y: 2.91} m_Direction: 1 ---- !u!114 &7766790369216727835 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 2410396854066836738} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: e4ea2b46765b2a94c81f15618d3ea519, type: 3} - m_Name: - m_EditorClassIdentifier: - _LevelManager1: {fileID: 0} - isFalling: 0 - counter: 0 --- !u!114 &2410396854066836739 MonoBehaviour: m_ObjectHideFlags: 0 @@ -227,18 +209,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 4760965f3d035f84db6a6741d746428c, type: 3} m_Name: m_EditorClassIdentifier: ---- !u!114 &7917930601971724287 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 2410396854066836738} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 5c8672c5b58eae84da6091aa48615de7, type: 3} - m_Name: - m_EditorClassIdentifier: --- !u!114 &8316039429838813759 MonoBehaviour: m_ObjectHideFlags: 0 @@ -277,18 +247,5 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: e4ea2b46765b2a94c81f15618d3ea519, type: 3} m_Name: m_EditorClassIdentifier: - _LevelManager1: {fileID: 2410396854066836738} isFalling: 0 counter: 0 ---- !u!114 &121913343521417838 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 2410396854066836738} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: a821d8b41cb035c44a9a7c0b05ede9c4, type: 3} - m_Name: - m_EditorClassIdentifier: diff --git a/Assets/AssetsFORELLE/Script/BossLevel.meta b/Assets/AssetsFORELLE/Script/BossLevel.meta new file mode 100644 index 0000000..d906382 --- /dev/null +++ b/Assets/AssetsFORELLE/Script/BossLevel.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d757af3b742a9a1498eef5e57f7ccef2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AssetsFORELLE/Script/BossLevel/Amboss.cs b/Assets/AssetsFORELLE/Script/BossLevel/Amboss.cs new file mode 100644 index 0000000..bf44d8b --- /dev/null +++ b/Assets/AssetsFORELLE/Script/BossLevel/Amboss.cs @@ -0,0 +1,33 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Amboss : MonoBehaviour +{ + private GameObject anvil; + public bool one; + public bool two; + public bool three; + public bool four; + + + + // Start is called before the first frame update + void Start() + { + anvil = GameObject.Find("ambos"); + } + + // Update is called once per frame + void FixedUpdate() + { + + if(one&&two&&three&&four) + { + anvil.GetComponent().constraints = RigidbodyConstraints2D.None; + } + + } + + +} diff --git a/Assets/AssetsFORELLE/Script/BossLevel/Amboss.cs.meta b/Assets/AssetsFORELLE/Script/BossLevel/Amboss.cs.meta new file mode 100644 index 0000000..f7892a9 --- /dev/null +++ b/Assets/AssetsFORELLE/Script/BossLevel/Amboss.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2295a2c765238bc4cb91c35b0ec7d6a5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AssetsFORELLE/Script/BossLevel/Bang.cs b/Assets/AssetsFORELLE/Script/BossLevel/Bang.cs new file mode 100644 index 0000000..ada399f --- /dev/null +++ b/Assets/AssetsFORELLE/Script/BossLevel/Bang.cs @@ -0,0 +1,44 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Bang : MonoBehaviour +{ + + + + // Start is called before the first frame update + void Start() + { + } + + // Update is called once per frame + void Update() + { + + } + + public IEnumerator Banger(GameObject projectilePrefab,Transform t ,Transform dim, Vector2 shotSpeed, float colliderDisabledSeconds, float shotAliveSeconds) + { + + + // create projectile + GameObject projectile = Instantiate(projectilePrefab, + t.position, + t.rotation); + projectile.transform.SetParent(dim); + + // add force to projectile + projectile.GetComponent().velocity = shotSpeed; + + // wait until enabling collider + yield return new WaitForSeconds(colliderDisabledSeconds); + projectile.GetComponent().enabled = true; + + // wait given time before destroying + yield return new WaitForSeconds(shotAliveSeconds); + + Destroy(projectile); + + } +} diff --git a/Assets/AssetsFORELLE/Script/BossLevel/Bang.cs.meta b/Assets/AssetsFORELLE/Script/BossLevel/Bang.cs.meta new file mode 100644 index 0000000..7717698 --- /dev/null +++ b/Assets/AssetsFORELLE/Script/BossLevel/Bang.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9a05e7449f649e843b5439906379b81c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AssetsFORELLE/Script/BossLevel.cs b/Assets/AssetsFORELLE/Script/BossLevel/BossLevel.cs similarity index 88% rename from Assets/AssetsFORELLE/Script/BossLevel.cs rename to Assets/AssetsFORELLE/Script/BossLevel/BossLevel.cs index d531bdc..e29ad67 100644 --- a/Assets/AssetsFORELLE/Script/BossLevel.cs +++ b/Assets/AssetsFORELLE/Script/BossLevel/BossLevel.cs @@ -6,6 +6,7 @@ public class BossLevel : MonoBehaviour { [SerializeField] private GameObject thepoint; [SerializeField] private Transform[] respawnPoints; + [SerializeField] private EdgeCollider2D[] Platforms; // Start is called before the first frame update diff --git a/Assets/AssetsFORELLE/Script/BossLevel.cs.meta b/Assets/AssetsFORELLE/Script/BossLevel/BossLevel.cs.meta similarity index 100% rename from Assets/AssetsFORELLE/Script/BossLevel.cs.meta rename to Assets/AssetsFORELLE/Script/BossLevel/BossLevel.cs.meta diff --git a/Assets/AssetsFORELLE/Script/BossLevel/DynamicRespawn.cs b/Assets/AssetsFORELLE/Script/BossLevel/DynamicRespawn.cs new file mode 100644 index 0000000..853adfc --- /dev/null +++ b/Assets/AssetsFORELLE/Script/BossLevel/DynamicRespawn.cs @@ -0,0 +1,28 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class DynamicRespawn : MonoBehaviour +{ + [SerializeField] private Transform respawn; + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + + void OnTriggerEnter2D(Collider2D col) + { + if(CompareTag("Player")) + { + respawn.transform.SetPositionAndRotation(gameObject.transform.position ,Quaternion.identity); + } + } + +} diff --git a/Assets/AssetsFORELLE/Script/BossLevel/DynamicRespawn.cs.meta b/Assets/AssetsFORELLE/Script/BossLevel/DynamicRespawn.cs.meta new file mode 100644 index 0000000..a002c80 --- /dev/null +++ b/Assets/AssetsFORELLE/Script/BossLevel/DynamicRespawn.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d246e9ee618d841439a0c6ac305009a9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AssetsFORELLE/Script/BossLevel/KitchenGunBossMod.cs b/Assets/AssetsFORELLE/Script/BossLevel/KitchenGunBossMod.cs new file mode 100644 index 0000000..278a51d --- /dev/null +++ b/Assets/AssetsFORELLE/Script/BossLevel/KitchenGunBossMod.cs @@ -0,0 +1,52 @@ + using System.Collections; +using UnityEngine; +using UnityEngine.Serialization; + + +/* +WICHTIG +Für dieses Script muss ein Object namens "RespawnProjectile" vorhanden sein an dem man wieder spawnt +Collider Disabled Seconds muss so gesetzt werden das das Projectil aus der Quelle rauskommt ohne zerstört zu werden +*/ + +public class KitchenGunBossMod : MonoBehaviour +{ + + private Bang bullet; + private IEnumerator coroutine; + // The shot projectiles + public GameObject projectilePrefab; + // Time between shots, game needs to be restarted to take effect + public float shotIntervalSeconds = 1f; + // Time alive for the projectiles or until they hit something + public float shotAliveSeconds = 1f; + // Time until collider gets enabled + public float colliderDisabledSeconds = .2f; + // Speed of projectiles + public Vector2 shotSpeed = new Vector2(1f, 0f); + // Smallest step size for shot speed + private short shotSpeedStepSize = 50; + [SerializeField] private bool dim1; + private Transform dim; + + // Start is called before the first frame update + void Start() + { + if(dim1){dim=GameObject.Find("Dim1").transform;} else {dim=GameObject.Find("Dim2").transform;} + bullet = GameObject.Find("DimAll").GetComponent(); + InvokeRepeating("RecurringBang",0f,shotIntervalSeconds); + } + + // Update is called once per frame + void Update() + { + + } + + void RecurringBang() + { + coroutine = bullet.Banger(projectilePrefab, transform, dim, shotSpeed, colliderDisabledSeconds, shotAliveSeconds); + StartCoroutine(coroutine); + } + +} diff --git a/Assets/AssetsFORELLE/Script/BossLevel/KitchenGunBossMod.cs.meta b/Assets/AssetsFORELLE/Script/BossLevel/KitchenGunBossMod.cs.meta new file mode 100644 index 0000000..caf85b6 --- /dev/null +++ b/Assets/AssetsFORELLE/Script/BossLevel/KitchenGunBossMod.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 77d745175c8c7064ea90f3991f53f0e1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AssetsFORELLE/Script/BossLevel/PlayerPressurePlateBossMod.cs b/Assets/AssetsFORELLE/Script/BossLevel/PlayerPressurePlateBossMod.cs new file mode 100644 index 0000000..9e135d6 --- /dev/null +++ b/Assets/AssetsFORELLE/Script/BossLevel/PlayerPressurePlateBossMod.cs @@ -0,0 +1,58 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PlayerPressurePlateBossMod: MonoBehaviour +{ + +public SpriteRenderer spriteRenderer; +public Sprite originalSprite; +public Sprite activatedSprite; +public GameObject[] doors; +private Amboss script; +[SerializeField] int num; +private Transform thepoint; + + + // Start is called before the first frame update + void Start() + { + script = GameObject.Find("DimAll").GetComponent(); + thepoint = GameObject.Find("RespawnProjectile").transform; + } + + // Update is called once per frame + void Update() + { + + } + +void OnTriggerEnter2D(Collider2D other) { + spriteRenderer.sprite = activatedSprite; + + foreach (var door in doors) + { + door.SetActive(false); + } + + thepoint.transform.SetPositionAndRotation(gameObject.transform.position + new Vector3(0,1,0),Quaternion.identity); + + switch (num) + { + case 1: script.one = true; + break; + case 2: script.two = true; + break; + case 3: script.three = true; + break; + case 4: script.four = true; + break; + default: break; + } + + Destroy(gameObject.GetComponent()); + +} + + +} diff --git a/Assets/AssetsFORELLE/Script/BossLevel/PlayerPressurePlateBossMod.cs.meta b/Assets/AssetsFORELLE/Script/BossLevel/PlayerPressurePlateBossMod.cs.meta new file mode 100644 index 0000000..588a2c9 --- /dev/null +++ b/Assets/AssetsFORELLE/Script/BossLevel/PlayerPressurePlateBossMod.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9d3dc8c732803034082446db81dea51a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AssetsFORELLE/Script/respawnProjectile.cs b/Assets/AssetsFORELLE/Script/BossLevel/respawnProjectile.cs similarity index 100% rename from Assets/AssetsFORELLE/Script/respawnProjectile.cs rename to Assets/AssetsFORELLE/Script/BossLevel/respawnProjectile.cs diff --git a/Assets/AssetsFORELLE/Script/respawnProjectile.cs.meta b/Assets/AssetsFORELLE/Script/BossLevel/respawnProjectile.cs.meta similarity index 100% rename from Assets/AssetsFORELLE/Script/respawnProjectile.cs.meta rename to Assets/AssetsFORELLE/Script/BossLevel/respawnProjectile.cs.meta diff --git a/Assets/Scenes/ScenesInGame/15EndBoss.unity b/Assets/Scenes/ScenesInGame/15EndBoss.unity index 3cd5582..1b8dbc3 100644 --- a/Assets/Scenes/ScenesInGame/15EndBoss.unity +++ b/Assets/Scenes/ScenesInGame/15EndBoss.unity @@ -788,6 +788,36 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 + - first: {x: 84, y: -14, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 2 + m_TileSpriteIndex: 2 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + - first: {x: 85, y: -14, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 2 + m_TileSpriteIndex: 2 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + - first: {x: 86, y: -14, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 2 + m_TileSpriteIndex: 2 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 - first: {x: 33, y: -13, z: 0} second: serializedVersion: 2 @@ -1138,6 +1168,36 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 + - first: {x: 84, y: -13, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 2 + m_TileSpriteIndex: 2 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + - first: {x: 85, y: -13, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 2 + m_TileSpriteIndex: 2 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + - first: {x: 86, y: -13, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 2 + m_TileSpriteIndex: 2 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 - first: {x: 33, y: -12, z: 0} second: serializedVersion: 2 @@ -1468,6 +1528,36 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 + - first: {x: 84, y: -12, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 2 + m_TileSpriteIndex: 2 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + - first: {x: 85, y: -12, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 2 + m_TileSpriteIndex: 2 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + - first: {x: 86, y: -12, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 2 + m_TileSpriteIndex: 2 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 - first: {x: 33, y: -11, z: 0} second: serializedVersion: 2 @@ -1761,14 +1851,44 @@ Tilemap: - first: {x: 82, y: -11, z: 0} second: serializedVersion: 2 - m_TileIndex: 3 - m_TileSpriteIndex: 3 + m_TileIndex: 5 + m_TileSpriteIndex: 5 m_TileMatrixIndex: 0 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 - first: {x: 83, y: -11, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 5 + m_TileSpriteIndex: 5 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + - first: {x: 84, y: -11, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 5 + m_TileSpriteIndex: 5 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + - first: {x: 85, y: -11, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 5 + m_TileSpriteIndex: 5 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + - first: {x: 86, y: -11, z: 0} second: serializedVersion: 2 m_TileIndex: 3 @@ -1778,11 +1898,41 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 + - first: {x: 33, y: -9, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 1 + m_TileSpriteIndex: 1 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + - first: {x: 34, y: -9, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 1 + m_TileSpriteIndex: 1 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + 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