Prototype Scene finished
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@@ -67,7 +67,7 @@ public class CharController : MonoBehaviour
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if (mainCamera)
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{
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mainCamera.transform.position = new Vector3(t.position.x, cameraPos.y, cameraPos.z);
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mainCamera.transform.position = new Vector3(t.position.x, t.position.y, cameraPos.z);
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}
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}
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32
Assets/AssetsFORELLE/Script/ObjPressurePlateMod.cs
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32
Assets/AssetsFORELLE/Script/ObjPressurePlateMod.cs
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@@ -0,0 +1,32 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ObjPressurePlateMod: MonoBehaviour
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{
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public GameObject door;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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void OnTriggerEnter2D(Collider2D other) {
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if (other.CompareTag("PressurePlatable")){
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door.SetActive(false);
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}
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}
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void OnTriggerExit2D(Collider2D other) {
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if (other.CompareTag("PressurePlatable")) {
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door.SetActive(true);
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}
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}
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}
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11
Assets/AssetsFORELLE/Script/ObjPressurePlateMod.cs.meta
generated
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11
Assets/AssetsFORELLE/Script/ObjPressurePlateMod.cs.meta
generated
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f13286b50fb8ea143ba03b353cd38288
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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