Prototype Scene finished
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32
Assets/AssetsFORELLE/Script/ObjPressurePlateMod.cs
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32
Assets/AssetsFORELLE/Script/ObjPressurePlateMod.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ObjPressurePlateMod: MonoBehaviour
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{
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public GameObject door;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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void OnTriggerEnter2D(Collider2D other) {
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if (other.CompareTag("PressurePlatable")){
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door.SetActive(false);
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}
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}
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void OnTriggerExit2D(Collider2D other) {
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if (other.CompareTag("PressurePlatable")) {
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door.SetActive(true);
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}
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}
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}
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