using System.Collections; using System.Collections.Generic; using UnityEngine; public class DynamicWall : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } void OnTriggerEnter2D(Collider2D col) { if(col.CompareTag("Player")){gameObject.GetComponent().enabled = false;} } void OnTriggerExit2D(Collider2D col) { if(col.CompareTag("Player")){gameObject.GetComponent().enabled = true;} } }