using System.Collections; using System.Collections.Generic; using UnityEngine; public class ButtonObj:MonoBehaviour { public SpriteRenderer spriteRenderer; public Sprite originalSprite; public Sprite activatedSprite; public bool startActivated = false; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if (startActivated == true ) { spriteRenderer.sprite = activatedSprite; } else { spriteRenderer.sprite = originalSprite;} } void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("PressurePlatable")|| other.CompareTag("PlayerIsOnIt")) { startActivated = true; spriteRenderer.sprite = activatedSprite; } } }