using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class LoadSceneOnCollision: MonoBehaviour { public string newGameScene; void OnTriggerEnter2D(Collider2D other) { if(other.CompareTag("Player")){ Debug.Log("SceneLoader: Next Scene"); SceneManager.LoadScene(newGameScene);} } }