using UnityEngine; public class respawnProjectile : MonoBehaviour { private GameObject player; private Transform respawnPoint; void Start() { player = GameObject.Find("Frank"); respawnPoint = GameObject.Find("RespawnProjectile").transform; } void Update() { } private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Player")) { player.transform.position = respawnPoint.position; Debug.Log("Respawn: Move"); } } }