using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerPressurePlateMod: MonoBehaviour { public GameObject door; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } void OnTriggerEnter2D(Collider2D other) { //if (other.CompareTag("Player")) { // spriteRenderer.sprite = activatedSprite; //} door.SetActive(false); } /* void OnTriggerExit2D(Collider2D other) { if (other.CompareTag("Player")) { spriteRenderer.sprite = originalSprite; } } */ }