using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BoulderFix : MonoBehaviour
 
{
    
    private Rigidbody2D rb;
    private BoxCollider2D bc;
    [SerializeField] private PhysicsMaterial2D frictionless;
    [SerializeField] private PhysicsMaterial2D frictionful;
    
    void Start()
    {
        rb = GetComponent<Rigidbody2D>();
        bc = GetComponent<BoxCollider2D>();
        rb.mass = 5;
        rb.drag = 1;

    }

    // Update is called once per frame
    void Update()
    {
        
    }

    void OnCollisionEnter2D(Collision2D col)
    {
        
        bc.sharedMaterial = frictionless;
        rb.drag = 3;
        
    }

    void OnCollisionExit2D(Collision2D col)
    {
        bc.sharedMaterial = frictionful;
        rb.drag = 1;

    }

    

}