using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class IsMovingTester : MonoBehaviour
{
    private Animator animator;
    private Rigidbody2D rb;
    public AudioSource audioSource; // Reference to the AudioSource component
	public AudioClip watschelSound; // The sound clip to be played
    public bool isPlaying = false; // Boolean to control the sound loop
    private FallingDetection fallingDetection;

    void Start()
    {
        animator = GetComponent<Animator>();
        rb = GetComponent<Rigidbody2D>();
        fallingDetection = gameObject.GetComponent<FallingDetection>();
    }

    void Update()
    {
        if (rb.velocity.magnitude > 0.1f)
        {
            animator.SetBool("IsMoving", true);
            //Bewegt sich gerade und kein anderer Wert ist an, ausserdem Spielt es noch nicht
            if (!animator.GetBool("IsPushing") && !animator.GetBool("IsFalling")&&!fallingDetection.isJumping){
                if(!isPlaying){
                audioSource.clip = watschelSound;
                audioSource.loop = true;
                audioSource.Play();
                isPlaying = true;}
            } else {
                audioSource.Stop();
                isPlaying = false;
            }

        }
        else
        {
            animator.SetBool("IsMoving", false);
            audioSource.Stop();
            isPlaying = false;
        }
    }
}