using System; using Unity.VisualScripting; using UnityEngine; public class TempMusicChange : MonoBehaviour { public AudioClip changeClipTo; private AudioSource audioSource; private AudioClip originalClip; private AudioReverbFilter rev; private AudioLowPassFilter lpf; // Start is called before the first frame update void Start() { GameObject audioController = GameObject.Find("AudioController"); audioSource = audioController.GetComponent(); rev = audioController.GetComponent(); lpf = audioController.GetComponent(); originalClip = audioSource.clip; } // Update is called once per frame void Update() { } private void OnTriggerEnter2D(Collider2D other) { if (!other.tag.Equals("Player")) return; audioSource.clip = changeClipTo; audioSource.Play(); checkFilters(true); } private void OnTriggerExit2D(Collider2D other) { if (!other.tag.Equals("Player")) return; audioSource.clip = originalClip; audioSource.Play(); checkFilters(false); } void checkFilters(bool enter) { if (enter) { rev.enabled = false; lpf.enabled = false; } else { rev.enabled = true; lpf.enabled = true; } } }