using System.Collections; using System.Collections.Generic; using UnityEngine; public class NoShift : MonoBehaviour { private DimShift dimshift; // Start is called before the first frame update void Start() { dimshift = GameObject.Find("Frank").GetComponent(); } // Update is called once per frame void Update() { } void OnTriggerEnter2D(Collider2D col) { if(col.CompareTag("Player")) { dimshift.ShiftingEnabled = false; } } void OnTriggerExit2D(Collider2D col) { if(col.CompareTag("Player")) { dimshift.ShiftingEnabled = true; } } }