using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObjPressurePlate: MonoBehaviour { public SpriteRenderer spriteRenderer; public Sprite originalSprite; public Sprite activatedSprite; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("PressurePlatable") || other.CompareTag("PlayerIsOnIt")){ spriteRenderer.sprite = activatedSprite; } } void OnTriggerExit2D(Collider2D other) { if (other.CompareTag("PressurePlatable")|| other.CompareTag("PlayerIsOnIt")) { spriteRenderer.sprite = originalSprite; } } }