using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ButtonPlayer:MonoBehaviour
{
public SpriteRenderer spriteRenderer;
public Sprite originalSprite;
public Sprite activatedSprite;
public bool startActivated = false;
    // Start is called before the first frame update
    void Start()
    {
       
    }

    // Update is called once per frame
    void Update()
    {
	if (startActivated == true ) {
		spriteRenderer.sprite = activatedSprite;
    	} else {
		spriteRenderer.sprite = originalSprite;}
    }

void OnTriggerEnter2D(Collider2D other) {
    if (other.CompareTag("Player")) {
        spriteRenderer.sprite = activatedSprite;
	startActivated = true;
    }
}


}