using System.Collections; using System.Collections.Generic; using UnityEngine; public class ButtonPlayer:MonoBehaviour { public SpriteRenderer spriteRenderer; public Sprite originalSprite; public Sprite activatedSprite; public bool startActivated = false; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if (startActivated == true ) { spriteRenderer.sprite = activatedSprite; } else { spriteRenderer.sprite = originalSprite;} } void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player")) { spriteRenderer.sprite = activatedSprite; startActivated = true; } } }