using System.Collections; using System.Collections.Generic; using UnityEngine; public class DeleteObject : MonoBehaviour { public GameObject objectToActivate; public GameObject objectToActivate2; // Start is called before the first frame update void Start() { objectToActivate.SetActive(true); objectToActivate2.SetActive(true); } // Update is called once per frame void Update() { } public void done(){ objectToActivate.SetActive(false); objectToActivate2.SetActive(false); } }