using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/*
    Sends the necessary Requests to the CameraController saying "Hi i want to be rendered"
    The CameraController then obliges like the nice Guy he is :)   
*/
public class ReactiveCamera : MonoBehaviour
{
    
    [SerializeField] private Camera cam;
    [SerializeField] private EdgeCollider2D col;
    Rigidbody2D rb;

    void Start()
    {
        col = GetComponent<EdgeCollider2D>();
        rb = GetComponent<Rigidbody2D>();
        cam = GetComponentInChildren<Camera>();
        rb.isKinematic = true;
        CameraController.Register(cam);
    }

    // Update is called once per frame
    void OnTriggerEnter2D(Collider2D other)
    {
        if(other.gameObject.CompareTag("Player"))
        {
            if(CameraController.CurrentCamera() != cam) CameraController.ActivateCamera(cam);
        }
    }
}