using UnityEngine; using UnityEngine.SceneManagement; public class ChangeToNextScene : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Player")) { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex+1); } } }