using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class MainMenu : MonoBehaviour { private int selectedLevel; public void startGame() { Debug.Log("Main Menu: New Game"); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex+1); } public void endGame() { Debug.Log("Main Menu: Quit Game"); Application.Quit(); } public void setSelectedLeve(int level) { selectedLevel = level; } public void loadScene() { switch (++selectedLevel) { case 5: selectedLevel = 7; break; case 6: selectedLevel = 10; break; case 7: selectedLevel = 11; break; case 8: selectedLevel = 12; break; case 9: selectedLevel = 13; break; case 10: selectedLevel = 14; break; case 11: selectedLevel = 15; break; case 12: selectedLevel = 16; break; } Debug.Log("Main Menu: Load Level " + selectedLevel); SceneManager.LoadScene(selectedLevel); } }