using System.Collections; using System.Collections.Generic; using UnityEngine; public class ButtonBoth:MonoBehaviour { public GameObject door; public SpriteRenderer spriteRenderer; public Sprite originalSprite; public Sprite activatedSprite; public bool startActivated = false; private Collider2D Stein = null; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if (startActivated == true ) { spriteRenderer.sprite = activatedSprite; } else { spriteRenderer.sprite = originalSprite;} if(Stein!=null && Stein.CompareTag("PlayerIsOnIt")){ startActivated = true; spriteRenderer.sprite = activatedSprite; openDoor(); } } void OnTriggerEnter2D(Collider2D other) { Stein = other; if (other.CompareTag("PlayerIsOnIt")) { startActivated = true; spriteRenderer.sprite = activatedSprite; openDoor(); } } void openDoor(){ door.SetActive(false); } }