using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class IsMovingTester : MonoBehaviour
{
    private Animator animator;
    private Rigidbody2D rb;

    void Start()
    {
        animator = GetComponent<Animator>();
        rb = GetComponent<Rigidbody2D>();
    }

    void Update()
    {
        if (rb.velocity.magnitude > 0.1f)
        {
            animator.SetBool("IsMoving", true);
        }
        else
        {
            animator.SetBool("IsMoving", false);
        }
    }
}