using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Enemy : MonoBehaviour
{
    public float maxSpeed;
    private Rigidbody2D rb;
    private CapsuleCollider2D cc;
    private SpriteRenderer sr;

    void Start()
    {
        rb = GetComponent<Rigidbody2D>();
        cc = GetComponent<CapsuleCollider2D>();
        sr = GetComponent<SpriteRenderer>();

    }

    // Update is called once per frame
    void FixedUpdate()
    {
        rb.velocity = new Vector2(maxSpeed, rb.velocity.y);
    }

    void OnTriggerEnter2D(Collider2D cc)
    {
        if (!cc.gameObject.CompareTag("Player"))
        {
        maxSpeed = -maxSpeed;
        sr.flipX = !sr.flipX;
        }
    }
}