using System.Collections; using System.Collections.Generic; using UnityEngine; public class DynamicRespawn : MonoBehaviour { [SerializeField] private Transform respawn; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } void OnTriggerEnter2D(Collider2D col) { if(CompareTag("Player")) { respawn.transform.SetPositionAndRotation(gameObject.transform.position ,Quaternion.identity); } } }