using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bang : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public IEnumerator Banger(GameObject projectilePrefab,Transform t ,Transform dim, Vector2 shotSpeed, float colliderDisabledSeconds, float shotAliveSeconds) { // create projectile GameObject projectile = Instantiate(projectilePrefab, t.position, t.rotation); projectile.transform.SetParent(dim); // add force to projectile projectile.GetComponent().velocity = shotSpeed; // wait until enabling collider yield return new WaitForSeconds(colliderDisabledSeconds); projectile.GetComponent().enabled = true; // wait given time before destroying yield return new WaitForSeconds(shotAliveSeconds); Destroy(projectile); } }