using Unity.VisualScripting; using UnityEngine; using UnityEngine.SceneManagement; public class PauseMenu : MonoBehaviour { private GameObject pauseMenu; void Start() { pauseMenu = GameObject.Find("PauseMenu"); pauseMenu.SetActive(false); } void Update() { if (Input.GetKeyDown(KeyCode.Escape)) pauseMenu.SetActive(!pauseMenu.activeSelf); } public void backToMainMenu() { SceneManager.LoadScene(0); } }