using System.Collections; using System.Collections.Generic; using UnityEngine; namespace RPGTALK.Helper { [System.Serializable] public class Expression { public string name; public Sprite photo; public string boolInAnimator; public AudioClip audio; } [CreateAssetMenu(fileName = "New Character", menuName = "RPGTalk/Character", order = 12)] public class RPGTalkCharacter : ScriptableObject { public string dialoger; public Sprite photo; public Expression[] expressions; } }