############################## RPGTalk ############################## RPGTalk was made by Seize Studios and its totally free. Be sure to show your support, following us on the Social Medias: Facebook: https://www.facebook.com/seizestudios/ Twitter: https://twitter.com/seizestudios ######### What's new? Version 1.3 ######### Version 1.3: -Talks can pass themselves -TextUI now accepts Text Mesh Pro classes -Language is easier to set -Characters now can be set differently, and have its own expressions or animators. -Follow character now is a snippet -The "Can pass" signal is now a snippet -We have a smart pointer, a snippet for Line Renderers pointers. -Save Instance snippet, making it easier to change dialog based on saved conversations -NewTalk tag, making it easier to change the dialog midway -Jitter tag for TMP, making part of the text Jitter -BETA: Node Editor! Visually change your TXTs instead of writing it outside Unity. Note: Every time that you update a Plugin, backup your project. A lot has changed in RPGTalk base on this update to accept TMP. You can loose your TextUI and DialogerUI references. The way the Dialog Window follow a character has also changed, you will need to revision it. Localisation have changed so it have to be set on an Asset. The Callback on RPGTalkHolder is now a UnityEvent. You will loose your previous references. ######### ######### What's new? Version 1.2 ######### Version 1.2: -Rich Text is now officially supported, even if the begging and the end tag are separated by different lines; -Now is possible to place sprites inside the text, occupying space as if it were a character in the text; -You can change the speed of the text while the talk is running; -Timeline ready; -Localization inside RPGTalk or any UI Text; -Easier to change Target Follow during the talk; -RPGTalk Area to change the text or interact with a character without any code; -Line To Start and Line To Break can now be titles instead of fixed line numbers; -The player can now make choices in the text; -Dubbing is possible in every line and fully integrated with Localization. Note: Every time that you update a Plugin, backup your project. In this update of RPGTalk you shouldn’t have much trouble, but you can loose your references to the targetFollow variable. ######### If you need help, check out the documentation at http://www.seizestudios.com And have some fun with the demos. Oh! Talking about the demos, we used some open source assets in it: The background was from the Roguelike pack by Kenney Vleugels (http://www.kenney.nl) The characters was from Hetalia RPG by Chi171912 (http://chi171812.deviantart.com/) The UI was from Golden UI by Buch (http://opengameart.org/users/buch) The Font was Visitor, author unknow (http://www.dafont.com/visitor.font) The coin animation is from Tutpad (https://www.tutpad.com/tutorials/how-to-create-an-animated-pixel-art-coin) The sprites and voices in the Timeline demo are from our beloved Unity-chan © UTJ/UCL (http://unity-chan.com/) Node Editor was created based on the awesome Node Editor Framework by Levin Gäher (http://www.levingaeher.com/NodeEditor/index.html) ###############################################################################