41 lines
923 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MovingPlatform : MonoBehaviour
{
public float speed;
public int startingPoint;
public Transform[] points;
private int i;
void Start()
{
transform.position = points[startingPoint].position;
}
// Update is called once per frame
void Update()
{
if (Vector2.Distance(transform.position, points[i].position)<0.02f)
{
i++;
if(i==points.Length)
{
i = 0;
}
}
transform.position = Vector2.MoveTowards(transform.position, points[i].position, speed * Time.deltaTime);
}
private void OnCollisionEnter2D(Collision2D coll)
{
coll.transform.SetParent(transform);
}
private void OnCollisionExit2D(Collision2D coll)
{
coll.transform.SetParent(null);
}
}