53 lines
1022 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonBoth:MonoBehaviour
{
public GameObject door;
public SpriteRenderer spriteRenderer;
public Sprite originalSprite;
public Sprite activatedSprite;
public bool startActivated = false;
private Collider2D Stein = null;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (startActivated == true ) {
spriteRenderer.sprite = activatedSprite;
} else {
spriteRenderer.sprite = originalSprite;}
if(Stein!=null && Stein.CompareTag("PlayerIsOnIt")){
startActivated = true;
spriteRenderer.sprite = activatedSprite;
openDoor();
}
}
void OnTriggerEnter2D(Collider2D other) {
Stein = other;
if (other.CompareTag("PlayerIsOnIt")) {
startActivated = true;
spriteRenderer.sprite = activatedSprite;
openDoor();
}
}
void openDoor(){
door.SetActive(false);
}
}