40 lines
		
	
	
		
			783 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			783 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class ObjPressurePlateMod: MonoBehaviour
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| {
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| public GameObject door;
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|  public SpriteRenderer spriteRenderer;
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| public Sprite originalSprite;
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| public Sprite activatedSprite;
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|     // Start is called before the first frame update
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|     void Start()
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|     {
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|         
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|     }
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| 
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|     // Update is called once per frame
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|     void Update()
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|     {
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|         
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|     }
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| 
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| void OnTriggerEnter2D(Collider2D other) {
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|     if (other.CompareTag("PressurePlatable")){
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|        door.SetActive(false);
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|        spriteRenderer.sprite = activatedSprite;
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|     }
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| }
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| 
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| 
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| /*
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| void OnTriggerExit2D(Collider2D other) {
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|     if (other.CompareTag("PressurePlatable")) {
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|        door.SetActive(true);
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|        spriteRenderer.sprite = originalSprite;
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|     }
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| }
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| */
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| }
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