869f066a92
-> Neues Partikel Prefab für jeweils Plattformen anderen Dimension -> NoShift Prefab mit Trigger in dem nicht dimShifted werden kann -> Richtige Musik -> Plattformen laufen jetzt Synchron -> Frank fällt hinter das Wasser
39 lines
704 B
C#
39 lines
704 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NoShift : MonoBehaviour
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{
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private DimShift dimshift;
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// Start is called before the first frame update
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void Start()
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{
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dimshift = GameObject.Find("Frank").GetComponent<DimShift>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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void OnTriggerEnter2D(Collider2D col)
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{
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if(col.CompareTag("Player"))
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{
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dimshift.ShiftingEnabled = false;
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}
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}
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void OnTriggerExit2D(Collider2D col)
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{
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if(col.CompareTag("Player"))
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{
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dimshift.ShiftingEnabled = true;
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}
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}
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}
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