e605abcc30
-> Neues DynamicWall Prefab, welches Frank durchlässt aber nichts anderes
29 lines
569 B
C#
29 lines
569 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DynamicRespawn : MonoBehaviour
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{
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[SerializeField] private Transform respawn;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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void OnTriggerEnter2D(Collider2D col)
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{
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if(col.CompareTag("Player"))
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{
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respawn.transform.SetPositionAndRotation(gameObject.transform.position ,Quaternion.identity);
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}
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}
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}
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