29 lines
565 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DynamicRespawn : MonoBehaviour
{
[SerializeField] private Transform respawn;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
void OnTriggerEnter2D(Collider2D col)
{
if(CompareTag("Player"))
{
respawn.transform.SetPositionAndRotation(gameObject.transform.position ,Quaternion.identity);
}
}
}