2023-05-28 11:44:55 +02:00

25 lines
568 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RPGTALK.Helper
{
[System.Serializable]
public class Expression
{
public string name;
public Sprite photo;
public string boolInAnimator;
public AudioClip audio;
}
[CreateAssetMenu(fileName = "New Character", menuName = "RPGTalk/Character", order = 12)]
public class RPGTalkCharacter : ScriptableObject
{
public string dialoger;
public Sprite photo;
public Expression[] expressions;
}
}