2023-05-28 11:44:55 +02:00

14 lines
373 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RPGTALK.Localization
{
[CreateAssetMenu(fileName = "NewLanguage", menuName = "RPGTalk/Language", order = 12)]
public class RPGTalkLanguage : ScriptableObject
{
public string identifier;
public bool mainLanguage;
public TextAsset[] txts;
}
}