32 lines
		
	
	
		
			559 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			559 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
 | |
| using System.Collections.Generic;
 | |
| using UnityEngine;
 | |
| 
 | |
| public class IsPlayerOnTop:MonoBehaviour
 | |
| {
 | |
| 
 | |
|     // Start is called before the first frame update
 | |
|     void Start()
 | |
|     {
 | |
|         
 | |
|     }
 | |
| 
 | |
|     // Update is called once per frame
 | |
|     void Update()
 | |
|     {
 | |
|         
 | |
|     }
 | |
| 
 | |
| void OnTriggerEnter2D(Collider2D other) {
 | |
|     if (other.CompareTag("Player")) {
 | |
|        gameObject.tag = "PlayerIsOnIt";
 | |
|     }
 | |
| }
 | |
| 
 | |
| void OnTriggerExit2D(Collider2D other) {
 | |
|     if (other.CompareTag("Player")) {
 | |
|          gameObject.tag = "PressurePlatable";
 | |
|     }
 | |
| }
 | |
| }
 |