c7940aa8ea
This reverts commit 574b404c2db3de8f6612460326a6881ac85c9f61
71 lines
3.2 KiB
Plaintext
71 lines
3.2 KiB
Plaintext
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############################## RPGTalk ##############################
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RPGTalk was made by Seize Studios and its totally free.
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Be sure to show your support, following us on the Social Medias:
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Facebook: https://www.facebook.com/seizestudios/
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Twitter: https://twitter.com/seizestudios
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######### What's new? Version 1.3 #########
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Version 1.3:
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-Talks can pass themselves
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-TextUI now accepts Text Mesh Pro classes
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-Language is easier to set
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-Characters now can be set differently, and have its own expressions or animators.
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-Follow character now is a snippet
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-The "Can pass" signal is now a snippet
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-We have a smart pointer, a snippet for Line Renderers pointers.
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-Save Instance snippet, making it easier to change dialog based on saved conversations
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-NewTalk tag, making it easier to change the dialog midway
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-Jitter tag for TMP, making part of the text Jitter
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-BETA: Node Editor! Visually change your TXTs instead of writing it outside Unity.
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Note: Every time that you update a Plugin, backup your project.
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A lot has changed in RPGTalk base on this update to accept TMP.
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You can loose your TextUI and DialogerUI references.
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The way the Dialog Window follow a character has also changed, you will need to revision it.
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Localisation have changed so it have to be set on an Asset.
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The Callback on RPGTalkHolder is now a UnityEvent. You will loose your previous references.
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#########
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######### What's new? Version 1.2 #########
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Version 1.2:
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-Rich Text is now officially supported, even if the begging and the end tag are separated by different lines;
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-Now is possible to place sprites inside the text, occupying space as if it were a character in the text;
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-You can change the speed of the text while the talk is running;
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-Timeline ready;
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-Localization inside RPGTalk or any UI Text;
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-Easier to change Target Follow during the talk;
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-RPGTalk Area to change the text or interact with a character without any code;
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-Line To Start and Line To Break can now be titles instead of fixed line numbers;
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-The player can now make choices in the text;
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-Dubbing is possible in every line and fully integrated with Localization.
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Note: Every time that you update a Plugin, backup your project. In this update of RPGTalk you shouldn’t have much trouble, but you can loose your references to the targetFollow variable.
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#########
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If you need help, check out the documentation at http://www.seizestudios.com
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And have some fun with the demos.
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Oh! Talking about the demos, we used some open source assets in it:
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The background was from the Roguelike pack by Kenney Vleugels (http://www.kenney.nl)
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The characters was from Hetalia RPG by Chi171912 (http://chi171812.deviantart.com/)
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The UI was from Golden UI by Buch (http://opengameart.org/users/buch)
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The Font was Visitor, author unknow (http://www.dafont.com/visitor.font)
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The coin animation is from Tutpad (https://www.tutpad.com/tutorials/how-to-create-an-animated-pixel-art-coin)
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The sprites and voices in the Timeline demo are from our beloved Unity-chan © UTJ/UCL (http://unity-chan.com/)
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Node Editor was created based on the awesome Node Editor Framework by Levin Gäher (http://www.levingaeher.com/NodeEditor/index.html)
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############################################################################### |