27 lines
556 B
C#
27 lines
556 B
C#
using UnityEngine;
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public class respawnProjectile : MonoBehaviour
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{
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private GameObject player;
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private Transform respawnPoint;
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void Start()
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{
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player = GameObject.Find("Frank");
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respawnPoint = GameObject.Find("RespawnProjectile").transform;
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}
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void Update()
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{
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}
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (other.gameObject.CompareTag("Player"))
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{
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player.transform.position = respawnPoint.position;
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Debug.Log("Respawn: Move");
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}
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}
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}
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