58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ButtonDOne: MonoBehaviour
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{
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public SpriteRenderer spriteRenderer;
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public Sprite originalSprite;
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public Sprite activatedSprite;
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public GameObject movingPoint;
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public Vector3 activatedPointPosition;
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private Vector3 originalPointPosition;
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public bool einsAn = false;
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public GameObject _LevelManager1;
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private keyWhenPressed script1;
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bool isActivated;
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private AudioSource audioSource; // Reference to the AudioSource component
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public AudioClip pressedSound; // The sound clip to be played
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// Start is called before the first frame update
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void Start()
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{
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originalPointPosition = movingPoint.transform.position;
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audioSource = GetComponent<AudioSource>();
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}
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// Update is called once per frame
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void Update()
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{
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script1 = _LevelManager1.GetComponent<keyWhenPressed>();
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isActivated = script1.isActivated;
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if (isActivated){
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spriteRenderer.sprite = activatedSprite;
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}
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}
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void OnTriggerEnter2D(Collider2D other) {
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if (other.CompareTag("PressurePlatable") || other.CompareTag("PlayerIsOnIt")){
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spriteRenderer.sprite = activatedSprite;
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movingPoint.transform.position = activatedPointPosition;
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audioSource.PlayOneShot(pressedSound);
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einsAn = true;
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}
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}
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void OnTriggerExit2D(Collider2D other) {
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if (other.CompareTag("PressurePlatable")|| other.CompareTag("PlayerIsOnIt")) {
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spriteRenderer.sprite = originalSprite;
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movingPoint.transform.position = originalPointPosition;
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einsAn = false;
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}
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}
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}
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