2023-06-25 11:21:42 +02:00

37 lines
834 B
C#

using UnityEngine;
using System;
public class respawn : MonoBehaviour
{
private GameObject player;
[SerializeField] private Transform respawnPoint;
private AudioSource audioSource; // Reference to the AudioSource component
public AudioClip hurtSound; // The sound clip to be played
void Start()
{
player = GameObject.Find("Frank");
audioSource = GetComponent<AudioSource>();
}
void Update()
{
}
private void OnCollisionEnter2D(Collision2D other)
{
if (other.gameObject.CompareTag("Player"))
{
try{
audioSource.PlayOneShot(hurtSound);}
catch(Exception e){
;
}
player.transform.position = respawnPoint.position;
Debug.Log("Respawn: Move");
}
}
}