35 lines
3.0 KiB
Plaintext
35 lines
3.0 KiB
Plaintext
[title=Cutscene_0_begin]
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*PlayerName*:Nice! You can start a talk using a button. This dialog window is also a button, you can click it to pass the talk!
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Girl:Exactly. This comportament is perfect for mobile games.
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*PlayerName*:Those arrows above our heads... They are also auto-created, right?
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Girl:Yes they are! RPGTalk smart pointer! Pretty useful for when you don't have the control to the exact character position.
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*PlayerName*:Pretty cool. The arrow indicating that the talk continues and the ability to follow characters are now snippets too, right? What else can they do?
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[save start=FollowUp_Cutscene_0_SaveNode_0_begin break=FollowUp_Cutscene_0_SaveNode_0_end data=FollowingSSQuestion mod=-1]
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[save start=FollowUp_Cutscene_0_SaveNode_1_begin break=FollowUp_Cutscene_0_SaveNode_1_end data=FollowingSSQuestion mod=0]
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[save start=FollowUp_Cutscene_0_SaveNode_2_begin break=FollowUp_Cutscene_0_SaveNode_2_end data=FollowingSSQuestion mod=1]
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[title=Cutscene_0_end]
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[title=FollowUp_Cutscene_0_SaveNode_0_begin]
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Girl:Well... You haven't played this demo before, right? It has the ability to save your choices and change the conversation based on it.
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*PlayerName*:Are you kidding!? That's why you know I haven't played this demo before! Come on! Make me a question so I can test it again!
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Girl:[question=FollowingSSQuestion]Ok... Hum... Are you already following Seize Studios on social media?
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[choice]Yes, I am![newtalk start=FollowUp_FollowUp_Cutscene_0_SaveNode_0_Choice_0_begin break=FollowUp_FollowUp_Cutscene_0_SaveNode_0_Choice_0_end]
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[choice]No, I'm not...[newtalk start=FollowUp_FollowUp_Cutscene_0_SaveNode_0_Choice_1_begin break=FollowUp_FollowUp_Cutscene_0_SaveNode_0_Choice_1_end]
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[title=FollowUp_Cutscene_0_SaveNode_0_end]
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[title=FollowUp_FollowUp_Cutscene_0_SaveNode_0_Choice_0_begin]
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Girl:Nice! This is the best way to show your support for such an amazing and free asset! Now Start the talk again and see my lines changing.
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[title=FollowUp_FollowUp_Cutscene_0_SaveNode_0_Choice_0_end]
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[title=FollowUp_FollowUp_Cutscene_0_SaveNode_0_Choice_1_begin]
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Girl:Wow... Why not? They did their best to deliver this awesome and free asset. You should follow them! Either way, Start the talk again and see my lines changing.
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[title=FollowUp_FollowUp_Cutscene_0_SaveNode_0_Choice_1_end]
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[title=FollowUp_Cutscene_0_SaveNode_1_begin]
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Girl:We already had this conversation today! And you said you were following Seize Studios on social media. I'm going to believe in you! That is very important.
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[title=FollowUp_Cutscene_0_SaveNode_1_end]
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[title=FollowUp_Cutscene_0_SaveNode_2_begin]
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Girl:I won't talk to you anymore, you said you weren't following Seize Studios on social media =(
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[title=FollowUp_Cutscene_0_SaveNode_2_end]
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[title=TMPdemo_begin]
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Text Mesh Pro is fully supported! They way it does sprites change a little bit, be sure to check the Documentation.
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Also, with it you can use the [jitter=5 angle=1]jitter[/jitter] tag! a nice way of saying something [jitter=10 angle=5]spooky[/jitter]
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[title=TMPdemo_end] |