Merge branch 'main'
This commit is contained in:
commit
01d0b1acfc
17
gui.pl
17
gui.pl
@ -270,6 +270,7 @@ show_controls(D) :-
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player_tokens(Player, Tokens),
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player_tokens(Player, Tokens),
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string_concat('Aktiv: Spieler ', Player, String_active_player),
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string_concat('Aktiv: Spieler ', Player, String_active_player),
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string_concat('Tokens: ', Tokens, String_tokens),
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string_concat('Tokens: ', Tokens, String_tokens),
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% die Bausteine zur Steuerung
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% die Bausteine zur Steuerung
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send(Controls, append, new(Label1, label(name, String_active_player))),
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send(Controls, append, new(Label1, label(name, String_active_player))),
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send(Controls, append, new(Label4, label(name, String_tokens))),
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send(Controls, append, new(Label4, label(name, String_tokens))),
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@ -281,7 +282,7 @@ show_controls(D) :-
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send(Controls, append, new(ToY,text_item('Y:'))),
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send(Controls, append, new(ToY,text_item('Y:'))),
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send(Controls, append, button('Bestaetigen',message(@prolog, process_move_unit, FromX, FromY, ToX, ToY, Controls))),
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send(Controls, append, button('Bestaetigen',message(@prolog, process_move_unit, FromX, FromY, ToX, ToY, Controls))),
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send(Controls, append, button('Zug Beenden',message(@prolog, process_end_turn))),
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send(Controls, append, button('Zug Beenden',message(@prolog, process_end_turn))),
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%send(D, left, Controls),
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send(Controls, open),
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send(Controls, open),
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assert(game_control(Controls)).
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assert(game_control(Controls)).
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@ -316,6 +317,20 @@ process_end_turn :-
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update_controls,
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update_controls,
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spielfeld.
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spielfeld.
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game_over_gui(Winner) :-
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game_control(C),
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game_window(D),
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new(G, dialog('Winner')),
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new(I, image('win.jpg')),
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new(B, bitmap(I)),
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send(G, display, B),
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atomic_list_concat(['Player ', Winner, ' wins!'], String_result),
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send(G, append, new(Label, label(name, String_result))),
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send(G, open),
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send(C, destroy),
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send(D, destroy).
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%TODO delete
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%TODO delete
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test_change :-
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test_change :-
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new(D, dialog),
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new(D, dialog),
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5
logik.pl
5
logik.pl
@ -183,14 +183,17 @@ game_over(Winner) :-
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).
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).
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% Falls das Spiel vorbei ist, mach nix
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% Falls das Spiel vorbei ist, mach nix
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end_turn :-
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end_turn :-
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game_over(Winner),
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game_over(Winner),
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game_over_gui(Winner),
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write("Game Over!"), nl,
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write("Game Over!"), nl,
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write("Player "),
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write("Player "),
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write(Winner),
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write(Winner),
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write(" wins!").
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write(" wins!"),
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reset_game.
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% Beendet den Aktuellen Zug des Spielers
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% Beendet den Aktuellen Zug des Spielers
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end_turn :-
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end_turn :-
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